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- terrain_name ""
- terrain_creator "Chris Tamburrino"
-
- ;terrain values
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- water_height 0 ;default, if zero will take from mission
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- polytrn_colormap dvd1_c.tga
- polytrn_detailmap det_grav.tga
- polytrn_polydata dvd1.cpt
- polytrn_tilestrip trntile1.tga
- polytrn_charmap dvd1_m.pcx
- polytrn_foliagemap dvd1_f.pcx
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- polytrn_detaildensity 160
- polytrn_sectorcount 8 ; width of sectors
- polytrn_wrapx 0 ; do we wrap on X?
- polytrn_wrapy 0 ; do we wrap on Y?
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- polytrn_origin -4 -4 ; move terrain origin by this amount (X,Y)
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- polytrn_sectors 1 2 1 1 2 1 2 1 ; width here must match above
- polytrn_sectors 1 2 1 1 2 1 2 1
- polytrn_sectors 1 2 1 1 2 1 2 1
- polytrn_sectors 1 2 1 1 2 1 2 1
- polytrn_sectors 1 2 1 2 2 1 2 1
- polytrn_sectors 1 2 2 2 3 2 2 1
- polytrn_sectors 1 2 2 2 4 1 2 1
- polytrn_sectors 1 2 2 2 1 1 2 1
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- //lock_topleft 0 0
- //lock_topright 1 1
- //lock_bottomleft 0 0
- //lock_bottomright 1 1
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- foliage
- graphic grass3.3di ; the 3DI to place on the terrain - must be <=20 verts
- color_lower 0 ; 0=match ground 1=50% blend 2=retain full color
- color_upper 2 ; 0=match ground 1=50% blend 2=retain full color
- match 254 ; match with up to four different colors in the foliagemap
- end
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- foliage
- graphic grass4.3di ; the 3DI to place on the terrain - must be <=20 verts
- color_lower 0 ; 0=match ground 1=50% blend 2=retain full color
- color_upper 1 ; 0=match ground 1=50% blend 2=retain full color
- match 252 ; match with up to four different colors in the foliagemap
- end
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